

Also they just changed how mods are activated (and this make sense when you take a look at the last beta). They never say they disable mods for good, they just asked to not using them during the survival beta.

Then later it being discovered that you needed to add an * to a certain file to get it to read? Kind of forgetting the whole, them denying that they disabled any mods. Forgive me for being compassionate I suppose. Whether or not others cheat to get it there are hunters who work the hard way to earn it and they're being screwed over by it.Īgain, I don't care about them much myself but for others that are unfairly affected? Damn right I care about that. Think of the bigger picture of how it affects those who do care, but will have to choose between a more pleasant gaming experience and satisfaction of proof that they worked hard to get that shiny badge or icon. Just because you don't care about achievements shouldn't mean you should disregard it. Immediately they can no longer obtain achievements just because of ONE mod, ONE unofficial bugfix that Bethesda can't be half-assed to fix themselves. They download ONE mod, something that fixes that game-breaking bug. So the user rolls back to an earlier save and makes an exception to their vanilla rule: Bethesda games are notorious for glitches.

As any Skyrim console player or Fallout 3 player. This is far more common than one may think. That is, until a game-breaking bug screws up their save. They use no mods, no textures, just the vanilla game. As I said let's say a user desires for a vanilla expeeience. The problem with it is they're penalizing people just for using a mod.
